Blaine Graboyes is a trailblazing digital producer and game designer. Not only has he developed award-winning entertainment for industry giants like Disney, Sony Pictures and DreamWorks, Blaine is also the mastermind behind the world’s very first video game gambling machine. Today he reveals how to maintain our native state of playfulness and creativity in the fast paced realms of business and technology. He also squares off with casino industry stereotypes, and talks about the exciting projects he’s working on next.
The best ways to feed your creativity
Curating ideas and solving large market problems
How to move seamlessly between industries
Cultivating (and rewarding) an all-star team
Managing the balance between work and home
Blaine Graboyes is an Executive Producer and Game Designer with more than twenty years of experience developing successful digital entertainment products. His expertise spans the business, creative, and technical aspects of launching and successfully operating video games, websites, social and mobile apps, entertainment properties, and fan communities. He has produced over 4,000 digital projects for world-renowned entertainment, business and fine art clients, including DreamWorks, Mattel, Spin Master, Sony Pictures, Disney, Nickelodeon, LeapFrog, DIRECTV, Warner Bros., The Guggenheim Museum, Nam June Paik and Yoko Ono.
Blaine is currently the CEO of GameCo, Inc., a pioneering new company poised to unite skill-based video games with real-money casino floor gaming. He has also created the world’s first video game gambling machines (VGM™) in an effort to bring a new generation of gamers to land-based casinos.